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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (17) Chapters Close

Title Page
Credits
About the Author
About the Reviewers
www.PacktPub.com
Customer Feedback
Software and Hardware List
Preface
1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Rendering performance enhancements


We should now have all of the information we need to make sense of performance bottlenecks so that we can start to apply fixes. For the remainder of this chapter, we will cover a series of techniques to improve Rendering Pipeline performance for CPU-bound and GPU-bound applications.

Enable/Disable GPU Skinning

The first tip involves a setting that eases the burden on the CPU or GPU Front End at the expense of the other, that is, GPU Skinning. Skinning is the process where mesh vertices are transformed based on the current location of their animated bones. The animation system, working on the CPU, transforms the object's bones that are used to determine its current pose, but the next important step in the animation process is wrapping the mesh vertices around those bones to place the mesh in the final pose. This is achieved by iterating over each vertex and performing a weighted average against the bones connected to those vertices.

This vertex processing task...

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