Creating a player camera
The camera object is, in many ways, the most important in any scene, because without the presence of at least one camera, the scene can't be rendered at all. Dead Keys will eventually feature multiple cameras, each with a dedicated purpose. However, let's focus on the main camera, that is, the player perspective in the scene now. For first person games, you can create a camera easily by dragging and dropping a First Person Controller
from the Project
panel into the scene, from the Characters
asset package. However, for Dead Keys, we don't need that; our camera path is fixed as it moves through the level and the user doesn't need free-look controls with the mouse or W A S D keys. Consequently, we'll create a custom camera from the ground upwards.
Let's start by creating a camera object by navigating to GameObject
| Camera
from the application menu. This adds a fresh, new camera to the scene:

Previewing Occlusion Data
Each object in the scene may be tagged, using either...