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Mastering SFML Game Development

You're reading from   Mastering SFML Game Development Inject new life and light into your old SFML projects by advancing to the next level.

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781786469885
Length 442 pages
Edition 1st Edition
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Author (1):
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Raimondas Pupius Raimondas Pupius
Author Profile Icon Raimondas Pupius
Raimondas Pupius
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Table of Contents (17) Chapters Close

Mastering SFML Game Development
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Preface
1. Under the Hood - Setting up the Backend 2. Its Game Time! - Designing the Project FREE CHAPTER 3. Make It Rain! - Building a Particle System 4. Have Thy Gear Ready - Building Game Tools 5. Filling the Tool Belt - a few More Gadgets 6. Adding Some Finishing Touches - Using Shaders 7. One Step Forward, One Level Down - OpenGL Basics 8. Let There Be Light - An Introduction to Advanced Lighting 9. The Speed of Dark - Lighting and Shadows 10. A Chapter You Shouldnt Skip - Final Optimizations

Chapter 7.  One Step Forward, One Level Down - OpenGL Basics

Often times it's easy to take a library like SFML for granted. After all, the ideas and concepts offered by it seem quite intuitive. Building something rather simple can take as little as a couple of minutes, and there are no major headaches to deal with. In a perfect world, we could just offload those troubles to someone else and simply rely on increasingly higher levels of abstraction to get the job done. However, what happens when certain limitations make us slam face-first into a brick wall? In order to know the way around them, it's necessary to know the fundamentals that SFML was built on. In other words, at that point, downward is the only way forward.

In this chapter, we are going to be covering:

  • Setting up and using OpenGL with a window from SFML

  • Shaping and submitting data to the GPU

  • Creating, building, and using shaders for rendering

  • Applying textures to geometry

  • Looking at various coordinate spaces and model transformations...

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