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Game Development Patterns and Best Practices

You're reading from   Game Development Patterns and Best Practices Better games, less hassle

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781787127838
Length 394 pages
Edition 1st Edition
Languages
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Authors (2):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
 Casanova Casanova
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Casanova
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Table of Contents (19) Chapters Close

Title Page
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Customer Feedback
Preface
1. Introduction to Design Patterns FREE CHAPTER 2. One Instance to Rule Them All - Singletons 3. Creating Flexibility with the Component Object Model 4. Artificial Intelligence Using the State Pattern 5. Decoupling Code via the Factory Method Pattern 6. Creating Objects with the Prototype Pattern 7. Improving Performance with Object Pools 8. Controlling the UI via the Command Pattern 9. Decoupling Gameplay via the Observer Pattern 10. Sharing Objects with the Flyweight Pattern 11. Understanding Graphics and Animation 12. Best Practices

Summary


In this chapter, we have explored many different ways to create a game object. We have seen the problems with using monolithic objects or large inheritance trees. We now know that neither of those approaches scale when creating a large game. They both suffer from the problem of giant bloated classes and dependencies in our code.

We have also seen the flexibility that using the Component Object Model can bring to our games. It lets programmers focus on writing new code, while allowing designers to use that code to create new object types, even at runtime. Since we can now define objects completely in a file, we can create a tool that will let our designer, or even players, make completely new objects, or possibly a new game.

We also briefly touched on the performance issues related to using the Component Object Model. While these can be a problem, it is much better to focus on algorithmic optimizations then very low-level CPU instruction optimizations. We will revisit these problems...

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